P5
P5 Learners plan a new computer/console game, including:
- treatment or proposal
- competent production schedule
- gameplay with associated visuals
- target audience
- relevant legal and/or ethical issues
M2 Learners create a detailed plan for a new computer/console game. The treatment/
proposal includes platform, levels, synopsis and characters. Visuals are produced for each level of gameplay
proposal includes platform, levels, synopsis and characters. Visuals are produced for each level of gameplay
D1 Learners create a comprehensive plan for a viable new computer/console game and justify ideas in relation to current trends in the UK computer/console game market. The production schedule is detailed and identifies timescales for the
activities needed. The launch date and budget are realistic. The visuals produced display a high level of appeal for the target audience
activities needed. The launch date and budget are realistic. The visuals produced display a high level of appeal for the target audience
LESSON EIGHTEEN - IDENTIFYING TRENDS
Read the following article from The Guardian written in 2015 about the rise of games and apps specifically targeting younger audiences:
Next take a look at the following list of the current "best" apps for kids according to DigitalTrends.com:
https://www.digitaltrends.com/mobile/best-apps-for-kids/
What common features do the games and apps share? Consider the following:
GENRE - are there specific kinds of games/apps more than others?
GAMEPLAY - what different types of activity do the games/apps encourage?
VISUAL STYLE - how are they presented? use of colour or character types?
ACCESSIBILITY - in what ways are these apps easy to use or understand?
Use this grid to record your findings
LESSON NINETEEN - TREATMENT
A treatment is a presentation that sells your idea to an audience. If you were pitching for money to finance your film you'd create a treatment with the key elements, storyboard and visuals to show potential investors.
Make it a mix of visuals and text.
SLIDE 1
Game name and platform
SLIDE 2
Genre and moodboard
SLIDE 3
Synopsis
SLIDE 4
Why will people want to play it? What is the best part/most fun part of the game?
SLIDE 5
Characters - simple biography
SLIDE 6
Sample levels
SLIDE 7
How the game relates to current trends in the industry
How it will be contemporary, in looks and gameplay
SLIDE 8
Planned launch date (and why)
Planned game needs to be for 10-15 year old both genders.
Two levels of gameplay visuals need creating using piskelapp, Illustrator, Photoshop.
An ipad template is here
LESSON TWENTY
Production plan: Budget and schedule
Write a sentence as to what each of these jobs will involve for your game:
This, from P2 may help: (f you don't know these terms already).
- Read the following articles that explain the typical production process for making a console game; The Game Production Pipeline and The Game Development Pipeline
Think through whether you're making a complex game or quite a simple one
Based on complex (3-6 months) or simple (1-2 months), download and fill in this grid with how long it will take for each task
This will give you a budget.
Copy and paste that part of the grid onto your blog
Go to infogram and create a gant chart with the timings of your game production.
Post that to the blog also, ensure you have a launch date, highlighted.
LESSON TWENTY - LEGAL & ETHICAL
Go to Production Docs (at the top of http://medialongroad.blogspot.co.uk/) and fill in a legal & ethical sheet for your game. Add it to the blog.
LESSON TWENTY-ONE - CHECK!
Check that you have completed all the P1, P2 etc criteria and your blog displays properly and is up to date.
After you've checked it, check someone else's - is it as good? Are there bits missing on theirs? Tell them.
Then get a teacher to check the work and grade it.
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